Landry Bodjona
LB-06

Incident Commander

A team of AI agents diagnoses a live incident in a simulated microservice stack and proposes a fix for you to approve.

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Phase 3Node + TS · Size XL

What a visitor does Breaks the shop and approves the agents’ fix

Problem

On-call engineers lose the first half hour of an incident collecting context from logs, metrics and deploy history.

Try it live

Break the shop. Ship a bad deploy, slow the payment provider, leak memory in inventory or start a cache stampede. Watch the dashboards turn red while the agents investigate, approve the rollback, and read the postmortem.

Proves

Multi-agent orchestration with budgets, real-time systems, and SRE practice.

  • Multi-agent
  • Tool use
  • Real-time

Signal chain

  1. burn-rate alert
  2. commander plans
  3. logs, metrics + deploy agents
  4. rank hypotheses
  5. you approve
  6. verify SLO
  7. postmortem

Stack

Node · TypeScript · WebSockets · Redis Streams · event-sourced simulator · Vue dashboards

Engineering highlights

  • Detection and correlation run as deterministic code and the agents reason over compact summaries, so an incident takes 9 to 15 model calls under a hard step cap.
  • The simulator is seeded and event-sourced, so any incident replays exactly, for debugging and for replay mode.
  • No remediation runs without a human click, and the incident closes only after the SLO recovers.
Table 1. Operating limits
Operating limitValue
Incidents per visitor per day1
Step cap per incident15
RemediationHuman approval
Model calls per incident (est.)9–15

Status The evaluation board for this part is open. It starts on curated samples, and your own text runs live within your daily allowance. Open the evaluation board